Wednesday, 11 May 2011

SSL: The Good, The Bad, and the Unlucky

Third SSL game in as many weeks last night, and a huge attack of Arrghhh!!

An outing against Pete's Kobolds, only the second or third time Pete has played Songs with the Kobolds, so let him get away with more than I usually would. Also threw some advice across the table - although none of this would have made the blindest bit of difference to the way the game panned out.

Kobolds brought legions of little dog-faced warriors to the table - ten warriors, five skirmishers, a wizard, and a leader. The Faithful had an Otter Leader, Otter Hero, two Otter Archers, and two Badgers.

When you're outnumbered 3-1, there's only really one thing for it - Charge! However, Charge! relies on several factors of statistical likelihood occurring; namely, activation dice.

The Faithful managed to turnover play on their first activation roll no less than four times, and turned over six times in total. Kobolds only had to maintain formation to pick off the various Badgers and Otters.

I should point out that these failures were occurring with a Leader at Q2 (he failed twice), and Badgers and Otter hero at Q3 within command radius giving them effective Q2.

So I lost - badly. Managed to kill one solitary Kobold warrior (all fifteen points) for the loss of 250pts worth of Badgers and Otters.

I'm going burn my dice today, and plot revenge.

I've got some Otter Rogues, and the not Wind-in-the-Willows packs winging their way from Splintered Light. These, I think, will be supported in future by the Mice spearmen - I've not used them for some time now, and I think it's beginning to show.

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