Gygax and Elmore. Two great uncredited influences on my life. I really started wargaming with roleplaying at primary school, aged 9 in 1985 (if I recall). Red Box rules - aka BD&D, Elmore artwork, crappy dice with a white crayon, and an excellent DM who went onto to a professor of pure mathematics at Cambridge.
Nothing else needs to be said except that I played 4e recently, but didn't like it; too much like WoW or Skyrim for those terminally short of internet connection. Too much combat, too much dice, nowhere near enough roleplaying.
Recently chatting to one of the original primary school RPG group on Facebook, and we decided to invest some time with Roll20 online gaming and take a trip down memory lane. This led me taking my original 1983 rules round to another mate's place on Friday evening. He too started with BD&D, so we could roll up some characters.
He's going through rather a tough time at the moment, so once he'd rolled up a cleric (his favourite character type whatever system we're RPGing) I somewhat spontaneously decided to keep him distracted for the evening by pulling up an original TSR module from the netbook's hard drive and have an adventure with his cleric and my new halfling (played as an NPC).
Despite me not having DM'd in any capacity for a quarter of a century, and not having prepped even a little bit, we had a blast for 2.5hrs of fire beetles, a couple of troglodytes, and a smattering of kobolds.
So Saturday evening we reconvened and carried on, only this time skyping in another of the regular gaming group (a BD&D virgin, but well versed in 3.5 and 4e) for further dungeon bashing.
I relearnt a lot of things about being dungeon master;
1) The players will always do exactly the opposite of what you've planned for
2) come prepared with a list of names for the various NPCs they bump into along the way
3) It's bloody good fun, arguably more enjoyable than being a player
The adventure continues!
Sunday, 31 March 2013
Sunday, 24 March 2013
Mass Battles with Splintered Light
The unmistakable thud of a lead filled Jiffy bag hitting the door mat resounded through the halls of Castle Tangent yesterday, heralding the arrival of 70 more of the Splintered Lands range from David McBride at Splintered Light Miniatures.
The general idea behind increasing the SL collection from 'a lot' into 'the entire catalogue' is twofold; Firstly, it gives yet more options for Song of Splintered Lands, and secondly it means we can play some mass battles using Sabot bases.
The whole mass battles thing is something I've not done for a long time (Dystopian Wars excepted), but I've been collecting rules for some time. The closest I've come to actually liking any of them is Doc McBride's (David's father) Pride of Lions. An interesting system, and shows Doc's considerable experience in pushing lead around the table.
However, it is aimed more at the 15mm fantasy crowd - using what appears to be an evolution of the HotT basing regime, with each unit having three 40mm x 40mm bases. Although basing size and regime is not important, the whole thing is prevaricated on the three-base-unit concept. This would turn an SL 20mm 'mass' battle into 'bloody enormous' battle and would need a 6x4 board to really do it justice.
So, I've set about hacking Song of Splintered Lands about to make it fit what I'm trying to achieve. Fairly easy so far; just tweaking the movement, combat, and morale engines to suit units rather than individuals. In keeping with my love of the simple, I'm trying to keep it to four pages max.
At the moment, it reads/feels like a mix of WFB, SoBH, with a sprinkling of HotT thrown in. The current bit I'm pondering is how individualism to create between unit types.
For example, should a unit of Fox Spears be different from Squirrel Spears? To create a difference big enough to drive tactical challenges requires more stat lines, which brings complexity and that slows the game.
The general idea behind increasing the SL collection from 'a lot' into 'the entire catalogue' is twofold; Firstly, it gives yet more options for Song of Splintered Lands, and secondly it means we can play some mass battles using Sabot bases.
The whole mass battles thing is something I've not done for a long time (Dystopian Wars excepted), but I've been collecting rules for some time. The closest I've come to actually liking any of them is Doc McBride's (David's father) Pride of Lions. An interesting system, and shows Doc's considerable experience in pushing lead around the table.
However, it is aimed more at the 15mm fantasy crowd - using what appears to be an evolution of the HotT basing regime, with each unit having three 40mm x 40mm bases. Although basing size and regime is not important, the whole thing is prevaricated on the three-base-unit concept. This would turn an SL 20mm 'mass' battle into 'bloody enormous' battle and would need a 6x4 board to really do it justice.
So, I've set about hacking Song of Splintered Lands about to make it fit what I'm trying to achieve. Fairly easy so far; just tweaking the movement, combat, and morale engines to suit units rather than individuals. In keeping with my love of the simple, I'm trying to keep it to four pages max.
At the moment, it reads/feels like a mix of WFB, SoBH, with a sprinkling of HotT thrown in. The current bit I'm pondering is how individualism to create between unit types.
For example, should a unit of Fox Spears be different from Squirrel Spears? To create a difference big enough to drive tactical challenges requires more stat lines, which brings complexity and that slows the game.
Sunday, 17 March 2013
The '80s called... they want me back.
Some things never leave your system. Mostly, prized possessions I've sold and then regretted ever after. My '86 Mercedes 190E 2.3-16 is one such example, not only because they rapidly appreciated afterwards, but because I'd utterly gelled with it; It was magnificent.
Another one of these stuck-in-the-system is my 80s Bretonnian army. I started this in 86/87 I think, around WFB 3.ed, and slowly added bits to it until it numbered over 100 miniatures (not an inconsiderably amount of lead when you're 10 years old). It was all Perry, mostly C26 and slightly later. In the end I sold it, for about £20 if recall correctly, sometime around 93.
Anyway, recently I've noticed something fad/trend called Oldhammer seeping into the blogsphere. This, seemingly orchestrated in concert with the Ansells, seems to involve friendly non-tourney tournaments (at Foundry) using 3.ed rules, and whatever miniatures you fancy, as long as they feel and look 80s.
I'm unlikely to ever go to Nottingham for anything, least of all wargaming, but it has turned the nagging thought of getting another classic Bretonnian army built into a fully fledged wading-through-websites-and-putting-things-in-baskets type affair.
Whilst eBay is full of massively overpriced original Bretonnians, fortunately Brian Ansell made off with the moulds for 90% of the range when he left GW... so they're all available at Foundry. Then there's the current Perry HYW range, which is very much in keeping (and hopefully size) to their 80s work.
More soon.
Another one of these stuck-in-the-system is my 80s Bretonnian army. I started this in 86/87 I think, around WFB 3.ed, and slowly added bits to it until it numbered over 100 miniatures (not an inconsiderably amount of lead when you're 10 years old). It was all Perry, mostly C26 and slightly later. In the end I sold it, for about £20 if recall correctly, sometime around 93.
Anyway, recently I've noticed something fad/trend called Oldhammer seeping into the blogsphere. This, seemingly orchestrated in concert with the Ansells, seems to involve friendly non-tourney tournaments (at Foundry) using 3.ed rules, and whatever miniatures you fancy, as long as they feel and look 80s.
I'm unlikely to ever go to Nottingham for anything, least of all wargaming, but it has turned the nagging thought of getting another classic Bretonnian army built into a fully fledged wading-through-websites-and-putting-things-in-baskets type affair.
Whilst eBay is full of massively overpriced original Bretonnians, fortunately Brian Ansell made off with the moulds for 90% of the range when he left GW... so they're all available at Foundry. Then there's the current Perry HYW range, which is very much in keeping (and hopefully size) to their 80s work.
More soon.
Wednesday, 6 March 2013
Sabot Bases
Massed Fantasy Battles. Those three words together in that order can bring about a wide variety of reactions from wargamers. For some, they hark too closely to the Marmite world of WFB, or the incomprehensible HotT.
Me, I used to love WFB when I were a kid. 3rd Edition. Bretonnians, when Bretonnians were basically HYW English/French with a wizard. Since those heady days, I've not played anything which required regiments of units, and the associated stuff that goes with it.
I've got some rules on the hard drive, including Pride of Lions. I've got some printed rules too, including WAB and WFB 3rd ed, and the aforementioned cryto-analyst's wet dream which is HotT. Closest I've come is my half-complete abandoned 10mm Napoleonic armies from Redline, and the now-sold 28mm early Saxon army from Musketeer.
Not played any of them though, mainly because I can't be bothered with painting several 'undred of basically the same miniature, to then spend an afternoon getting wound up over wheeling units, facings, charges, and so on.
However, I do miss the fun of pushing large armies around, and of course the visual aspect. So, on and off over the last few months, I've been hammering Song of Splintered Lands into something more suitable for mass battles. Rather than rebase everything, or buy a whole lot more SLM, I decided to utilise the large existing collection with sabot bases from warbases.co.uk (be prepared for a not very good website if you visit).
Dunno why they're called sabots. A sabot to me is a kinetic dart for use against armour, not a piece of laser cut wood. Anyway, bought 20 of the 3x2 for units of 6, for use in my cut-down SSL version.
Turned up to they did. Very nice, for the 80p each, and saves a lot of work. Just need to get the pumice gel out and get them to match the basing scheme. They'll also double for 15mm Dux Bellorum (or whatever it is Stuart bought).
Sharp, clean, cuts. Good price. Good services from warbases. Recommended.
Me, I used to love WFB when I were a kid. 3rd Edition. Bretonnians, when Bretonnians were basically HYW English/French with a wizard. Since those heady days, I've not played anything which required regiments of units, and the associated stuff that goes with it.
I've got some rules on the hard drive, including Pride of Lions. I've got some printed rules too, including WAB and WFB 3rd ed, and the aforementioned cryto-analyst's wet dream which is HotT. Closest I've come is my half-complete abandoned 10mm Napoleonic armies from Redline, and the now-sold 28mm early Saxon army from Musketeer.
Not played any of them though, mainly because I can't be bothered with painting several 'undred of basically the same miniature, to then spend an afternoon getting wound up over wheeling units, facings, charges, and so on.
However, I do miss the fun of pushing large armies around, and of course the visual aspect. So, on and off over the last few months, I've been hammering Song of Splintered Lands into something more suitable for mass battles. Rather than rebase everything, or buy a whole lot more SLM, I decided to utilise the large existing collection with sabot bases from warbases.co.uk (be prepared for a not very good website if you visit).
Dunno why they're called sabots. A sabot to me is a kinetic dart for use against armour, not a piece of laser cut wood. Anyway, bought 20 of the 3x2 for units of 6, for use in my cut-down SSL version.
Turned up to they did. Very nice, for the 80p each, and saves a lot of work. Just need to get the pumice gel out and get them to match the basing scheme. They'll also double for 15mm Dux Bellorum (or whatever it is Stuart bought).
Sharp, clean, cuts. Good price. Good services from warbases. Recommended.
Monday, 4 March 2013
Good Lord! It's the Tangent Sir!
The Tangent returns!
I went away, to a dark place called Cantbearsed where painting and playing with toy soldiers is very much verbotten. There I passed out of time, and probably space as well, until I became so bored, so demotivated, that I decided to ironically paint something.
Then I painted some more.
And a bit more.
Then, my latent wargamer reawakened, I bought some more shit I'll never finish painting.
Hurrah!
66 Splintered Lands animals arrive soon from the former colony (the one with the really big boats and guns), and some more resin steampunk stuff for Dystopian Wars.
Meanwhile, here's a pic of me around christmas time, consulting with my inner meh on the subject of wargaming.
I went away, to a dark place called Cantbearsed where painting and playing with toy soldiers is very much verbotten. There I passed out of time, and probably space as well, until I became so bored, so demotivated, that I decided to ironically paint something.
Then I painted some more.
And a bit more.
Then, my latent wargamer reawakened, I bought some more shit I'll never finish painting.
Hurrah!
66 Splintered Lands animals arrive soon from the former colony (the one with the really big boats and guns), and some more resin steampunk stuff for Dystopian Wars.
Meanwhile, here's a pic of me around christmas time, consulting with my inner meh on the subject of wargaming.
Wednesday, 17 October 2012
Dystopian Wars Battle - loads of pics
So, having reviewed the fleet over the weekend, a 1000pt battle was organised with Pete for this evening. I debated at length what to put on the table, eventually deciding to leave the usual favourites (Mk.I Magenta, Marseilles) in the bag. Initially went with Tourbillon, Vauban, Couronne, Chevalier, Lyons, Ecuyers, and Voltaires. On a reflection I dropped the Tourbillon for the Mk.2 Magenta.
As it happened we timed out at the end of Turn 2 - neither myself or Pete play particularly quickly, and when throw in chatting, smoking, taking pics, and looking up rules we don't know, it's no surprise. I won, on points, because although Pete sunk the Couronne and a Chevalier, I'd stopped three of his destroyers, and a cruiser, and damaged one more. Both Pete and I are at an age now where finishing the game isn't that important - it's just nice to put our toys on the table and push them about.
Star of the show for me was the Ecuyers (again), and the Chevaliers (who throw out some serious firepower). The sheer number of TFTs gave me massive advantage, so I'll be doing that tactic again. Certainly going to get another squadron of Chevaliers - they're seriously good.
The bloody Time Dilation Orb of Pete's CoA proved a pain in the arse, as he teleported his carrier next to mine and absolutely hammered it. There's no way of combating it, just need to wait for the inevitable.
Anyway, here's the pics. Excuse the ones in portrait that aren't - using a different phone today, and it doesn't seem to auto-adjust
As it happened we timed out at the end of Turn 2 - neither myself or Pete play particularly quickly, and when throw in chatting, smoking, taking pics, and looking up rules we don't know, it's no surprise. I won, on points, because although Pete sunk the Couronne and a Chevalier, I'd stopped three of his destroyers, and a cruiser, and damaged one more. Both Pete and I are at an age now where finishing the game isn't that important - it's just nice to put our toys on the table and push them about.
Star of the show for me was the Ecuyers (again), and the Chevaliers (who throw out some serious firepower). The sheer number of TFTs gave me massive advantage, so I'll be doing that tactic again. Certainly going to get another squadron of Chevaliers - they're seriously good.
The bloody Time Dilation Orb of Pete's CoA proved a pain in the arse, as he teleported his carrier next to mine and absolutely hammered it. There's no way of combating it, just need to wait for the inevitable.
Anyway, here's the pics. Excuse the ones in portrait that aren't - using a different phone today, and it doesn't seem to auto-adjust
Sunday, 14 October 2012
Republic of France Fleet Review (arms race)
A quiet day at Port du Tangent, so the Admiral de la Fleet Atlantique (moi) ordered Garlic, Cognac, and Baguettes stowed in their lockers and undertook a fleet review.
First past the bench are the Ecuyer class support cruisers. Despite only having been in combat once - against the British - they proved surprisingly tough.
Now we have the two Epaulard class submarines. Equipped with bombard mortar, they should be good, but have so far proven ineffective. They also have mine-laying capability, but the mines in question wouldn't sink a canoe, so they tend to stay in port.
Now the squadron of Lyon class frigates steam past. Cannon fodder basically.
Now the mighty Vauban class sky fortress. A sort of battleship/carrier/airship - packing huge firepower, huge amount of tiny flyers, and all sorts of gadgets. This ship's predecessor was famously shot down in action against the Covenant of Antartica. A magazine explosion ensured that she took almost everything else down with her too.
Tiny flyers. The Republique field huge numbers of these, but so far they've only proven to be a nuisance. A change in tactics beckons where they should be used against destroyers and corvettes.
The Furieux class scoutship. Used for ranging far ahead of the main fleet. Perhaps that's why they've been shot to ribbons in every battle without really hurting anything
Voltaire class heavy interceptors - theoretically very good, but only two fielded so far. Expecting more results when used in bigger numbers (see Arms Race below)
Marseilles class cruisers. Stalwart ships of the line - have dished out some serious punishment in return for few losses. Almost always fitted with retardant armour, which usually helps longevity.
The ill-starred Magenta II class pocket battleship. She's been crippled twice, and boarded once. The heat lance is a powerful weapon, but also a powerful fire magnet. Nonetheless, her faithful crew struggle on, hoping one day to prove their worth.
Ah, the belle of the fleet; the Magenta I class pocket battleship. Unlike her later Mk.II cousin, the old girl leads a charmed life; having survived every encounter with nowt but a scratch here and the odd dent there. Repulsed and then counter-boarded the Convenant's battleship during the same engagement that saw the sky fortress explode.
Then the mighty Charlemagne class dreadnought. Slow, ponderous, and incredibly powerful. Sunk a lot of British ships in one encounter, but otherwise remained resolutely in port.
Arms Race
Thanks to the dastardly machinations of the Convenant of Antarctica, and to a lesser extent the Kingdom of Britannia, the Republique has had to embark on a programme of ship building.
Although this is supposedly secret, some details have leaked out. A Tourbillion airship, a Couronne class battle carrier, another Magenta I, and some Chevalier Destroyers and Frelon small flyers.
More are in the works, and even more planned, especially on the airship front - the British preponderance of torpedoes will be thwarted by simply not being in the water. The Republique will know victory once more (eventually).
First past the bench are the Ecuyer class support cruisers. Despite only having been in combat once - against the British - they proved surprisingly tough.
Now we have the two Epaulard class submarines. Equipped with bombard mortar, they should be good, but have so far proven ineffective. They also have mine-laying capability, but the mines in question wouldn't sink a canoe, so they tend to stay in port.
Now the squadron of Lyon class frigates steam past. Cannon fodder basically.
Now the mighty Vauban class sky fortress. A sort of battleship/carrier/airship - packing huge firepower, huge amount of tiny flyers, and all sorts of gadgets. This ship's predecessor was famously shot down in action against the Covenant of Antartica. A magazine explosion ensured that she took almost everything else down with her too.
Tiny flyers. The Republique field huge numbers of these, but so far they've only proven to be a nuisance. A change in tactics beckons where they should be used against destroyers and corvettes.
The Furieux class scoutship. Used for ranging far ahead of the main fleet. Perhaps that's why they've been shot to ribbons in every battle without really hurting anything
Voltaire class heavy interceptors - theoretically very good, but only two fielded so far. Expecting more results when used in bigger numbers (see Arms Race below)
Marseilles class cruisers. Stalwart ships of the line - have dished out some serious punishment in return for few losses. Almost always fitted with retardant armour, which usually helps longevity.
The ill-starred Magenta II class pocket battleship. She's been crippled twice, and boarded once. The heat lance is a powerful weapon, but also a powerful fire magnet. Nonetheless, her faithful crew struggle on, hoping one day to prove their worth.
Ah, the belle of the fleet; the Magenta I class pocket battleship. Unlike her later Mk.II cousin, the old girl leads a charmed life; having survived every encounter with nowt but a scratch here and the odd dent there. Repulsed and then counter-boarded the Convenant's battleship during the same engagement that saw the sky fortress explode.
Then the mighty Charlemagne class dreadnought. Slow, ponderous, and incredibly powerful. Sunk a lot of British ships in one encounter, but otherwise remained resolutely in port.
Arms Race
Thanks to the dastardly machinations of the Convenant of Antarctica, and to a lesser extent the Kingdom of Britannia, the Republique has had to embark on a programme of ship building.
Although this is supposedly secret, some details have leaked out. A Tourbillion airship, a Couronne class battle carrier, another Magenta I, and some Chevalier Destroyers and Frelon small flyers.
More are in the works, and even more planned, especially on the airship front - the British preponderance of torpedoes will be thwarted by simply not being in the water. The Republique will know victory once more (eventually).
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